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Weitersagen:


Herausgeber: 
  • Sonia Liao
    Autor(en): 
  • Heather Einhorn
  • Barbara Perez Marquez
  • Staffaroni Adam
  • The Curie Society, Volume 3: Game of Code 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Vorankündigung
    Veröffentlichung:  ANGEKÜNDIGT (August 2025)  
    Genre:  Kinder- / Jugendbücher 
     
    Children’s / Teenage general interest# Girls and women / Comic strip fiction / graphic novels (Children's / Teenage) / General fiction (Children's / Teenage) / Graphic novel / Comic book / Manga# Science fiction / Graphic novel / Comic book / Manga# styles / traditions / Graphic Novels / People & places (Children's / Teenage) / Science Fiction / YOUNG ADULT FICTION / Girls & Women / YOUNG ADULT FICTION / Technology
    ISBN:  9780262551762 
    EAN-Code: 
    9780262551762 
    Verlag:  MIT Press 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 237 mm / B 165 mm / D  
    Gewicht:  369 gr 
    Bewertung: Keine Bewertung vor Veröffentlichung möglich.
    Inhalt:
    The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist’s megalomania.


    Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!

    There’s a world of possibilities awaiting the brilliant young scientists of the Curie Society—but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They’re using an AI translator to stoke tensions at the conference, but to what end?

    When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal—and every member will need to be in play—to defuse a global catastrophe!

      



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