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Autor(en): 
  • Aaron Marcus
  • Mobile Persuasion Design: Changing Behaviour by Combining Persuasion Design with Information Design 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  November 2015  
    Genre:  EDV / Informatik 
     
    Adult Education / Adult education, continuous learning / Application software / B / Computer and Information Systems Applications / Computer Appl. in Social and Behavioral Sciences / computer science / Economic Policy / Economics / Education / Environmental Social Sciences / health promotion / Health Promotion and Disease Prevention / LIFELONG LEARNING / Lifelong Learning/Adult Education / Public health & preventive medicine / R & D/Technology Policy / Research & development management / Sustainability / Sustainable Development
    ISBN:  9781447143239 
    EAN-Code: 
    9781447143239 
    Verlag:  Springer London 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  Human–Computer Interaction Series  
    Dimensionen:  H 241 mm / B 160 mm / D 41 mm 
    Gewicht:  1324 gr 
    Seiten:  696 
    Zus. Info:  HC runder Rücken kaschiert 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Mobile Persuasion Design presents ten conceptual design projects (or 'Machines') for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people's behaviour.

    Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people's wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits.

    In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.

      



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